Modul:Color
This module is rated as beta, and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected. |
This module is used primarily by {{Rang bilgiqutisi}}, eliminating the need for external color converters and preventing mismatch between color coordinates.
Usage
tahrirTo use this module, you may use one of the above listed templates or invoke the module directly. All functions that accept hexadecimal triplets also handle the shorthand three-digit format.
To convert a hexadecimal triplet to an RGB triplet as comma-separated values:
{{#invoke:Color|hexToRgbTriplet|color}}
To convert a hexadecimal triplet to the CMYK color model without a color profile:
{{#invoke:Color|hexToCmyk|color|precision=?|pctsign=?}}
To convert a hexadecimal triplet to HSL or HSV:
{{#invoke:Color|hexToHsl|color|precision=?}}
{{#invoke:Color|hexToHsv|color|precision=?}}
To convert a hexadecimal triplet to the perceptual CIELChuv color space:
{{#invoke:Color|hexToCielch|color|precision=?}}
To mix two colors in the more physically correct linear RGB space:
{{#invoke:Color|hexMix|color1|color2|proportion|min=?|max=?}}
To convert an RGB triplet to a hex code:
{{#invoke:Color|rgbTripletToHex|r|g|b}}
The following parameters are optional:
precision
: defaults to0
(zero)pctsign
: set to0
(zero) to suppress percent signs in the generated outputproportion
: proportion ofcolor2
, defaults to 50min
: minimum value of proportion range, defaults to 0max
: maximum value of proportion range, defaults to 100
-- Introduction: https://colorspace.r-forge.r-project.org/articles/color_spaces.html
local p = {}
local function isempty(v)
return v == nil or v == ''
end
local function hexToRgb(color)
local cleanColor = color:gsub("#", "#"):match('^[%s#]*(.-)[%s;]*$')
if (#cleanColor == 6) then
return {
r = tonumber(string.sub(cleanColor, 1, 2), 16),
g = tonumber(string.sub(cleanColor, 3, 4), 16),
b = tonumber(string.sub(cleanColor, 5, 6), 16)
}
elseif (#cleanColor == 3) then
return {
r = 17 * tonumber(string.sub(cleanColor, 1, 1), 16),
g = 17 * tonumber(string.sub(cleanColor, 2, 2), 16),
b = 17 * tonumber(string.sub(cleanColor, 3, 3), 16)
}
end
error("Invalid hexadecimal color " .. cleanColor, 1)
end
local function round(v)
if (v < 0) then
return math.ceil(v - 0.5)
else
return math.floor(v + 0.5)
end
end
local function rgbToHex(r, g, b)
return string.format("%02X%02X%02X", round(r), round(g), round(b))
end
local function rgbToCmyk(r, g, b)
if (r > 255 or g > 255 or b > 255 or r < 0 or g < 0 or b < 0) then
error("Color level out of bounds")
end
local c = 1 - r / 255
local m = 1 - g / 255
local y = 1 - b / 255
local k = math.min(c, m, y)
if (k == 1) then
c = 0
m = 0
y = 0
else
local d = 1 - k
c = (c - k) / d
m = (m - k) / d
y = (y - k) / d
end
return { c = c * 100, m = m * 100, y = y * 100, k = k * 100 }
end
local function rgbToHsl(r, g, b)
if (r > 255 or g > 255 or b > 255 or r < 0 or g < 0 or b < 0) then
error("Color level out of bounds")
end
local channelMax = math.max(r, g, b)
local channelMin = math.min(r, g, b)
local range = channelMax - channelMin
local h, s
if (range == 0) then
h = 0
elseif (channelMax == r) then
h = 60 * ((g - b) / range)
if (h < 0) then
h = 360 + h
end
elseif (channelMax == g) then
h = 60 * (2 + (b - r) / range)
else
h = 60 * (4 + (r - g) / range)
end
local L = channelMax + channelMin
if (L == 0 or L == 510) then
s = 0
else
s = 100 * range / math.min(L, 510 - L)
end
return { h = h, s = s, l = L * 50 / 255 }
end
local function rgbToHsv(r, g, b)
if (r > 255 or g > 255 or b > 255 or r < 0 or g < 0 or b < 0) then
error("Color level out of bounds")
end
local channelMax = math.max(r, g, b)
local channelMin = math.min(r, g, b)
local range = channelMax - channelMin
local h, s
if (range == 0) then
h = 0
elseif (channelMax == r) then
h = 60 * ((g - b) / range)
if (h < 0) then
h = 360 + h
end
elseif (channelMax == g) then
h = 60 * (2 + (b - r) / range)
else
h = 60 * (4 + (r - g) / range)
end
if (channelMax == 0) then
s = 0
else
s = 100 * range / channelMax
end
return { h = h, s = s, v = channelMax * 100 / 255 }
end
-- c in [0, 255], condition tweaked for no discontinuity
-- http://entropymine.com/imageworsener/srgbformula/
local function toLinear(c)
if (c > 10.314300250662591) then
return math.pow((c + 14.025) / 269.025, 2.4)
else
return c / 3294.6
end
end
local function toNonLinear(c)
if (c > 0.00313066844250063) then
return 269.025 * math.pow(c, 1.0/2.4) - 14.025
else
return 3294.6 * c
end
end
local function srgbToCielchuvD65o2deg(r, g, b)
if (r > 255 or g > 255 or b > 255 or r < 0 or g < 0 or b < 0) then
error("Color level out of bounds")
end
local R = toLinear(r)
local G = toLinear(g)
local B = toLinear(b)
-- https://github.com/w3c/csswg-drafts/issues/5922
local X = 0.1804807884018343 * B + 0.357584339383878 * G + 0.41239079926595934 * R
local Y = 0.07219231536073371 * B + 0.21263900587151027 * R + 0.715168678767756 * G
local Z = 0.01933081871559182 * R + 0.11919477979462598 * G + 0.9505321522496607 * B
local L, C, h
if (Y > 0.00885645167903563082) then
L = 116 * math.pow(Y, 1/3) - 16
else
L = Y * 903.2962962962962962963
end
if ((r == g and g == b) or L == 0) then
C = 0
h = 0
else
d = X + 3 * Z + 15 * Y
if (d == 0) then
C = 0
h = 0
else
-- 0.19783... and 0.4631... computed with extra precision from (X,Y,Z) when (R,G,B) = (1,1,1),
-- in which case (u,v) ≈ (0,0)
local us = 4 * X / d - 0.19783000664283678994
local vs = 9 * Y / d - 0.46831999493879099801
h = math.atan2(vs, us) * 57.2957795130823208768
if (h < 0) then
h = h + 360
elseif (h == 0) then
h = 0 -- ensure zero is positive
end
C = math.sqrt(us * us + vs * vs) * 13 * L
if (C == 0) then
C = 0
h = 0
end
end
end
return { L = L, C = C, h = h }
end
local function srgbMix(t, r0, g0, b0, r1, g1, b1)
if (t > 1 or t < 0) then
error("Interpolation parameter out of bounds")
end
if (r0 > 255 or g0 > 255 or b0 > 255 or r1 > 255 or g1 > 255 or b1 > 255 or r0 < 0 or g0 < 0 or b0 < 0 or r1 < 0 or g1 < 0 or b1 < 0) then
error("Color level out of bounds")
end
local tc = 1 - t
return {
r = toNonLinear(tc * toLinear(r0) + t * toLinear(r1)),
g = toNonLinear(tc * toLinear(g0) + t * toLinear(g1)),
b = toNonLinear(tc * toLinear(b0) + t * toLinear(b1))
}
end
local function formatToPrecision(value, p)
return string.format("%." .. p .. "f", value)
end
local function getFractionalZeros(p)
if (p > 0) then
return "." .. string.rep("0", p)
else
return ""
end
end
function p.hexToRgbTriplet(frame)
local args = frame.args or frame:getParent().args
local hex = args[1]
if (hex) then
local rgb = hexToRgb(hex)
return rgb.r .. ', ' .. rgb.g .. ', ' .. rgb.b
else
return ""
end
end
function p.rgbTripletToHex(frame)
local args = frame.args or frame:getParent().args
local r = tonumber(args[1])
local g = tonumber(args[2])
local b = tonumber(args [3])
if (isempty(r) or isempty(g) or isempty(b)) then
return ""
else
return rgbToHex(r,g,b)
end
end
function p.hexToCmyk(frame)
local args = frame.args or frame:getParent().args
local hex = args[1]
if (hex) then
local p = tonumber(args.precision) or 0
local s = args.pctsign or "1"
local rgb = hexToRgb(hex)
local cmyk = rgbToCmyk(rgb.r, rgb.g, rgb.b)
local fk = formatToPrecision(cmyk.k, p)
local fc, fm, fy
local fracZeros = getFractionalZeros(p)
if (fk == 100 .. fracZeros) then
local fZero = 0 .. fracZeros
fc = fZero
fm = fZero
fy = fZero
else
fc = formatToPrecision(cmyk.c, p)
fm = formatToPrecision(cmyk.m, p)
fy = formatToPrecision(cmyk.y, p)
end
if (s ~= "0") then
return fc .. "%, " .. fm .. "%, " .. fy .. "%, " .. fk .. "%"
else
return fc .. ", " .. fm .. ", " .. fy .. ", " .. fk
end
else
return ""
end
end
function p.hexToHsl(frame)
local args = frame.args or frame:getParent().args
local hex = args[1]
if (hex) then
local p = tonumber(args.precision) or 0
local rgb = hexToRgb(hex)
local hsl = rgbToHsl(rgb.r, rgb.g, rgb.b)
local fl = formatToPrecision(hsl.l, p)
local fs, fh
local fracZeros = getFractionalZeros(p)
local fZero = 0 .. fracZeros
if (fl == fZero or fl == 100 .. fracZeros) then
fs = fZero
fh = fZero
else
fs = formatToPrecision(hsl.s, p)
if (fs == fZero) then
fh = fZero
else
fh = formatToPrecision(hsl.h, p)
if (fh == 360 .. fracZeros) then
fh = fZero -- handle rounding to 360
end
end
end
return fh .. "°, " .. fs .. "%, " .. fl .. "%"
else
return ""
end
end
function p.hexToHsv(frame)
local args = frame.args or frame:getParent().args
local hex = args[1]
if (hex) then
local p = tonumber(args.precision) or 0
local rgb = hexToRgb(hex)
local hsv = rgbToHsv(rgb.r, rgb.g, rgb.b)
local fv = formatToPrecision(hsv.v, p)
local fs, fh
local fracZeros = getFractionalZeros(p)
local fZero = 0 .. fracZeros
if (fv == fZero) then
fh = fZero
fs = fZero
else
fs = formatToPrecision(hsv.s, p)
if (fs == fZero) then
fh = fZero
else
fh = formatToPrecision(hsv.h, p)
if (fh == 360 .. fracZeros) then
fh = fZero -- handle rounding to 360
end
end
end
return fh .. "°, " .. fs .. "%, " .. fv .. "%"
else
return ""
end
end
function p.hexToCielch(frame)
local args = frame.args or frame:getParent().args
local hex = args[1]
if (hex) then
local p = tonumber(args.precision) or 0
local rgb = hexToRgb(hex)
local LCh = srgbToCielchuvD65o2deg(rgb.r, rgb.g, rgb.b)
local fL = formatToPrecision(LCh.L, p)
local fC, fh
local fracZeros = getFractionalZeros(p)
local fZero = 0 .. fracZeros
if (fL == fZero or fL == 100 .. fracZeros) then
fC = fZero
fh = fZero
else
fC = formatToPrecision(LCh.C, p)
if (fC == fZero) then
fh = fZero
else
fh = formatToPrecision(LCh.h, p)
if (fh == 360 .. fracZeros) then
fh = fZero -- handle rounding to 360
end
end
end
return fL .. ", " .. fC .. ", " .. fh .. "°"
else
return ""
end
end
function p.hexMix(frame)
local args = frame.args or frame:getParent().args
local hex0 = args[1]
local hex1 = args[2]
if (isempty(hex0) or isempty(hex1)) then
return ""
end
local t = args[3]
if (isempty(t)) then
t = 0.5
else
t = tonumber(t)
local min = tonumber(args.min) or 0
local max = tonumber(args.max) or 100
if (min >= max) then
error("Minimum proportion greater than or equal to maximum")
elseif (t < min) then
t = 0
elseif (t > max) then
t = 1
else
t = (t - min) / (max - min)
end
end
local rgb0 = hexToRgb(hex0)
local rgb1 = hexToRgb(hex1)
local rgb = srgbMix(t, rgb0.r, rgb0.g, rgb0.b, rgb1.r, rgb1.g, rgb1.b)
return rgbToHex(rgb.r, rgb.g, rgb.b)
end
return p